That's about all I found was that plugin so I sent Chaos Group an email to inquire more and am awaiting a response to see if the plugin supports blender to vray material conversion. Yeah, seems like we're on the same page now. If you do want to have a better look at how V-Ray works in Blender and 3ds Max then take a look at these links : I would guess that you would have problems moving these files if you can create them from Blender to 3ds Max but I may be wrong!Įither way you are going to have to purchase at least one, possibly both, of the V-Ray licences to do this commercially and that is a big cost for a single request. The current cost of a V-Ray licence for 3ds Max starts at around 700 Euros(£630) at the moment, you can see an example of a purchasing page here [The V-Ray plug-in for Blender is around £220 AFAIK, you can see a purchase page here [When you have these there may be a way to include the used materials in the save files, I don't know. You need a V-Ray licence for each to use these. V-Ray has plug-ins for 3ds Max and Blender which allow the use of V-Ray materials. Here is the little that I know about V-Ray materials in Blender and Max : I'd greatly appreciate the advice and help or a point in the right direction, thanks in advance. Has anyone tried any of this before? Or has anyone used 3ds Max that knows about this? I did some digging and found there's a plugin called Vray for Blender but I think that it may be just for rendering purposes, not quite sure. This request has kinda left me scratching my head for the past couple of days trying to research it further. Load by Hours (GMT) Render Examples SketchUp V-Ray. Sign Up Create test task Current load: Low Avg.
Vray blender free#
I definitely prefer Blender over 3ds Max or any other program and never had any interest in using it either. Blender tasks below 1 minute are free of charge Powerful 64-threaded nodes and 128Gb ram are ready for your creativity. I know it's possible to export as a 3ds File but I looked at the settings and I am uncertain if that includes or works with Vray Materials? I am under the impression that the blender materials should still work just the same but I am not quite sure.
" but this one is a bit beyond my current knowledge.
V-ray has the advantage of money behind it, and I believe is more polished at the moment.So I had received a strange request from someone involving 3ds max even though I am a obviously a Blender Artist for which I have created models for in the past asking me if I can have " Models delivered in 3ds Max format with Vray materials. In the grand scheme of things, I think you could get 2 renders looking similar using both cycles and V-ray.
It looks like V-ray has slightly more restrictions as to what is supported on the GPU compared to cycles (currently the only thing not supported on cycles GPU to my knowledge is subsurface scattering, which is on its way).
This allows cycles to have unique optimization strategies for rending, but it costs in its ease of use in my opinion.Īlso cycles seems to be built for use on the GPU. A big reason why I got it was because Blender cycles is kind of slow, but the incredibly clunky workflow for Vray means that any scene of even moderate complexity requires an excessively long export period for every frame, severely slowing down what might be otherwise a reasonable render time. In Vray, glossiness is just a parameter for the material. Example would be to do a normal looking material in cycles, you have to mix diffuse with "glossy" shader. V-ray seems to take a more traditional approach in just having a giant material with lots of settings. In cycles we define materials using "nodes". The differences is in their implementation and ease of use. V-Ray and Cycles use similar methods to light a scene (path tracing, global illumination).